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Scenarios and play tunes

We might as well try to join this game tune. Perhaps we can dispel a bit of the gloom that has settled upon us in this hot weather.
After all, everything experienced was supposedly just a game, so there is nothing to worry about anymore. Even if their profession is war at the Hudson Institute, so many people came together just to exercise on a scenario. If you don’t consider the people who came together in that scenario as real either, a PKK attack in Beyoğlu that would result in the deaths of 50 people in June, an assassination attempt on Tülay Tuğcu, and Turkey entering Northern Iraq are all just stage directions. Whether it happens or not... If they could convince Tuğcu, the death of the remaining 50 people and the rest would not pose a problem because it would be “part of the movie”.
And the weapons seized in Ümraniye were useless anyway...
A useless weapon counts as a toy, after all.
A game lover who spends his free time searching through garbage dumps found these during one of his routine leisure activities, that is, while digging through trash. With the joy of finding toys very close to reality, just to play the game a bit more realistically, he took them and stacked them in his play-house. Indeed, even if it is called a game, the more realistic the tools it is played with, the more pleasure it gives. And scenarios are considered better the more realistic they are.
“In the searches conducted as part of the Ümraniye investigation, photographs of the prime minister and the foreign minister were found.” Whatever was to be done with those photos... One possibility that comes to mind is that they got terribly carried away by the movies they watched. Everything must conform to the scenario. The target must be well memorized. It must be thoroughly engraved in the mind.
You look, and huge grown men set out calling themselves Kuvva-i Milliye (National Forces) as if the country were truly under occupation, organizing oath ceremonies over weapons with great solemnity. When the footage emerges, they cannot defend it. There is nothing defensible about it. It is impossible to set up in a real environment the game they could set up so easily when left among themselves. They come to their senses for a moment and can call it a “simple show.”
They see that the game they got carried away with cannot be adapted to reality even as much as a Yeşilçam movie. Besides, the weapons sworn upon are toys anyway.
In the coup diaries, we learned that when the generals gathered, they teased one another as if inviting them to a routine game of pişti, asking, “Well, when are we making the coup?” Wasn't there a childishness (of course a dangerous childishness) in this that genuinely mistook a coup for a game and completely severed the connection between the world of this game and the real world?
And what about those who made a career by raiding “Article 301 courts” because the smell of insult reached their noses? How fiercely angry they get when faced with the possibility that there is actually no insult at all! In order to play the role they got carried away with, there had to be a fierce enemy in front of them: there must be a fierce enemy whose head is in the EU, whose roots are in the US, whose body is Islamist, and whose branches are Armenian and Kurdish, so that they can play the role of the savior hero of their dreams. Their anger at Hrant Dink was not that he had insulted Turks, but perhaps quite the opposite, that he never acted according to the enemy role they assigned to him. The enemy dies, but doesn't even give them the opportunity to become a hero. Do you know how devastating a situation this is for a schizophrenic patient, pardon me, for an actor? On the contrary, if he speaks more after his death and with every speech makes the game they want to construct that much harder...
In fact, this is perhaps our most important problem. Some people are getting terribly carried away with a role. When they actually speak, it is seen that they live in a complete fantasy world. It is as if they haven't lived through the past century, frozen somewhere in history. Many of them live with the syndrome of having retired early from their professional lives. Their perceptions of friend and foe are completely imaginary... Those they know as friends are actually the clever thieves of their dreams... Those they know as enemies never act like a full enemy.
Nothing they say is based on any real analysis, but by applying tremendous psychological pressure, they can give validity to their dreams.
If this is the case, I am afraid waking them up suddenly could be dangerous. But continuing to play this game is even more dangerous...
Because the only thing in the scenarios they construct that is not imaginary is that people really die, children really become orphans, and glowing embers continue to fall into the hearts of mothers.